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People have said Kojima has stated it to be non-canon, but where? Because I am sure all informative sites would say so on the other hand. Instead of using a stealth approach, this game is based on hack n slash Instead of using guns, you're using swords Instead of fighting as Snake, you're playing Raiden. There have been many spinoffs which have held canon in it's name and as for the parallel story scenario, well look at it Just because it's a spin-off, doesn't make it non-canon to the original.
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"I made one request of Platinum: a cool Raiden who moves nice and smooth at 60 frames per second.So I think it's time for people to start discussing because even though I have seen no confirmation of an uncanon Metal Gear Rising, people seem to believe that Metal Gear Rising is not canon because it's a parallel game from the true Metal Gear Solids and it's a spin-off. "The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls," he Tweeted (again via Andriasang). Meanwhile, Kojima has confirmed Rising will run at 60 frames per second. Producer Yuji Korekado said: "hardly anything has been removed from the trailer that was shown at E3 2010." The concept of "zandatsu," or "cut" and "take," is still in the game, but to convey the "refreshing and speedy feeling of slashing" things up, they've changed the flow from "Aim, Slash, Take" to "Slash, Slash, Slash, Take". The rebooted Rising lets you slash enemies and objects wherever and whenever you want. However, this ended up destroying the game design. The original Rising let you slash everything, even things near and far in the background. Kojima reassured concerned fans that Rising retains the slicing mechanic revealed in its E3 2010 trailer. "However, I feel certain that if their Rising had been released to the world, there would have been many people who felt, 'This isn't Metal Gear.'" Saying, 'If it's a spinoff can it bit done?', I entrusted the old Rising to the young staff. Kojima said: "When entrusting the next title to the Kojima Productions staff, I'm always told, 'For the fans, it's no good if it's not the director's Metal Gear.' This isn't the case, though.
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At present, we can't say more than this." Metal Gear Rising is not part of the Metal Gear Solid series. It is now set after Metal Gear Solid 4.Īccording to the Kojipro official Twitter: "We've only said that the period setting is several years after MGS4. Metal Gear Solid Rising was changed to Metal Gear Rising: Revengeance to reflect that this isn't Solid, but is rather being made as a Metal Gear spinoff featuring Raiden as the main character. The director will be announced later.įollowing fan reaction to the trailer, Kojima took to Twitter (via Andriasang) to reveal new game details. Platinum's Atsushi Inaba is involved, but Hideki Kamiya is not the game director. It is now called Metal Gear Rising: Revengeance, and features over-the-top action gameplay. Over the weekend Konami revealed Metal Gear Solid: Rising had been rebooted and renamed. The Bayonetta, Anarchy Reigns and Vanquish developer took the half-done game and remade the story. Then, Platinum, which expressed its love of the concept, stepped in. Kojima believed the project would probably not be completed, and so it was cancelled in secret. The original Rising, unveiled in 2009, got to the point where the staff no longer knew what the core of the game should be, Andriasang reports. Metal Gear creator Hideo Kojima has explained his decision to switch development of Rising from Kojima Productions to Bayonetta creator Platinum Games.